Alternative to Fancycache/supercache?
#1
Posted 29 March 2012 - 11:48 PM
Does anyone know an alternative for Fancycache, SuperCache?
http://www.romexsoft...us/fancy-cache/
http://www.superspee.../supercache.php
Of course i searched in google but found nothing.
I would be grateful for your help.
If the wrong topic please delete it (ROTFLMAO what emote )
#2
Posted 30 March 2012 - 09:09 AM
Maybe an inappropriate answer , but has this really a practical use?Maybe inappropriate forum, but will risk I know that there are a few specialists.
And more than that, are you willing to take the risks involved?
http://www.xtremesys...ased-disk-cache
http://www.xtremesys...isk-cache/page3
Wonko
#3
Posted 30 March 2012 - 10:28 AM
#4
Posted 30 March 2012 - 10:37 AM
Wouldn't it be better/easier to put the whole Flight Simulator in a RAMdisk?I need it to only one thing.Demanding flight simulators using only about ~1GB of RAM.the rest of memory is useless,BUT simulator constantly, every second loads the texture of land, which are large.If the catalogs of the ground textures will be loaded from SuperCache, the drive will be much less worked, at least I hope so, and this is rather confirmed.In this case, IMO it makes sense.Unless I'm wrong;)
Wonko
#5
Posted 30 March 2012 - 11:22 AM
#6
Posted 30 March 2012 - 12:00 PM
karyonix- i know, but in simulators probably does not work as it should.Once, 10-15 years ago, the entire simulator was loaded into memory.Now this is impossible,textures are loaded, and discarded from memory ,and the worst is that the game / windows can not / do not want to use the entire memory avaible.
#7
Posted 30 March 2012 - 12:33 PM
I don't get it.Wonko- Sure, it's better, but I only have 6GB of DDR2 memory, and does not make sense to change the computer to DDR3, I know that memory is cheap.
What has DDR2 vs. DDR3 to do with this?
Wonko
#8
Posted 30 March 2012 - 12:53 PM
#9
Posted 30 March 2012 - 01:38 PM
Still I don't understand.Now 32 GB DDR3 costs as much as ~12 GB DDR2 -no make sense additionally change the CPU, motherboard and memory, do not need this at this time
You have a PC with a given configuration, let's call it "PC A".
You assume that on your particular "PC A" configuration using a Cache program, let's call it "Cache B" will be effective to run a flight simulator, let's call it "program C".
Hence you ask:
Do you know what alternative to "Cache B" Cache program I could use to have "program C" do less writes on hard disk of "PC A"?
And I ask back to you:
Have you considered how INSTEAD of using "Cache B" or *any* other "Cache" program, in order to lessen writes to hard disk of "PC A" when running "program C" using a RAMDISK would be better/more efficient?
And you reply what I can only read as:
bla....bla... DDR2 .... bla...bla.... DDR3 ..... bla bla.... costs.....12 Gb. .....
I will try to be more explicit:
Without ANY change to your current hardware, are you really sure that any "Cache" program will be better/more convenient than a "Ramdisk" program?
Wonko
#10
Posted 30 March 2012 - 02:06 PM
Yes I know and agree with the ramdisk is the best solution.Always and everywhere.
But if my simulator takes on HDD ~6gb space, And I can manage about~ 3-3.5 GB ramdisk ,this is nothing I can not, because I can not move half of the game to ramdisk ,NOW You understand ??
#11
Posted 30 March 2012 - 04:09 PM
A cache program, puts things in RAM (cache) that it thinks, you might need again or best case scenario, things it 'thinks', you might need in the future.
A RAM-disk lets you put things into RAM, that you know, you will need in the future.
#12
Posted 30 March 2012 - 04:14 PM
If the answer is no. A 3-4GB RAM-Disk, which is formatted with compressed ntfs. should be enough to host the simulator and speed loading of textures up even more.
#13
Posted 30 March 2012 - 05:31 PM
http://homepage.ntlw...red-banana.html
Maybe, just maybe, there is some way to load the "ground textures" from RAMDISK.....
Like:
How big in size are "all" ground textures?
Are they "all" used at the same time?
What is the directory structure of the program (and it's ground textures)?
In other words, you have a very specific kind of problem, that you think you can resolve by using a generic tool (which possibly is true), while I personally think that since it is a very specific problem, possibly a very specific solution can be devised and - should this happen - this specific solution will be better/faster/whatever than the "generic" one.
Wonko
#14
Posted 30 March 2012 - 06:01 PM
thank you
Wonko the Sane---->I would have only needed a program that would change directory path eg d: DCS at h: 1, but from Windows .
Replace this directory for this directory,the one on this etc (as in Fancycache )anything elsE I do not need to be happy but I doubt that such a program exists.
#15
Posted 30 March 2012 - 06:10 PM
Guess what symlinks/junctions/mountpoints on NTFS do?Wonko the Sane---->I would have only needed a program that would change directory path eg d: DCS at h: 1, but from Windows .
Replace this directory for this directory,the one on this etc (as in Fancycache )anything elsE I do not need to be happy but I doubt that such a program exists.
http://en.wikipedia....i/Symbolic_link
Wonko
#16
Posted 30 March 2012 - 06:11 PM
#17
Posted 30 March 2012 - 06:43 PM
1000 links unnecessary,and it is sometimes hard to find a specialist response if you do not speak English :/ revelation, I go to do tests
#18
Posted 31 March 2012 - 12:48 PM
error creating virtual disk.in storage lack of space to execute this command.(Literal translation, because in my language)
Any idea why?? I have always disabled SuperFetch and swap disk. Win 7 x64 6 GB RAM
Helppp.....
Edited by kreon, 31 March 2012 - 12:52 PM.
#19
Posted 31 March 2012 - 01:01 PM
Now, be nice, post the EXACT command you gave to IMDISK and the EXACT message you got.I still can not run RAMDisk larger than about ~1400-1600 MB.Olof wrote that it is because I did not use the awealloc.But with awealloc is the same problem.
error creating virtual disk.in storage lack of space to execute this command.(Literal translation, because in my language)
Any idea why?? I have always disabled SuperFetch and swap disk. Win 7 x64 6 GB RAM
Helppp.....
Use the standard litany as an example :
http://homepage.ntlw...ard-litany.html
Replying to these questions:
Might also of help in having some peep hopefully find a solution to your issues.How big in size are "all" ground textures?
Are they "all" used at the same time?
What is the directory structure of the program (and it's ground textures)?
Wonko
#20
Posted 31 March 2012 - 01:11 PM
imdisk.exe -a -s 1800M -m H: -p "/fs:ntfs /q /y"
About textures I think that for now there is no problem because I know mklink;) And it
solves everything.
Message translation another will not, because it is in my language, and can not be better to translate it
Thank you!
#21
Posted 31 March 2012 - 01:24 PM
Which EXACT OS are you running (my crystal ball is foggy at the moment)?imdisk -a -f .awealloc -s 1800M -m h: -p "/fs:ntfs /q /y" also tried 1.8G instead 1800M
imdisk.exe -a -s 1800M -m H: -p "/fs:ntfs /q /y"
Read these, anyway:
http://reboot.pro/15911/
http://reboot.pro/7973/
Check your events log.
Wonko
#22
Posted 31 March 2012 - 06:03 PM
For some reason I can not run bigger ramdisk, and I have to live with it when I start any game with 1,5G ramdisk awealloc 2 times ended a hard reset.In the eventlog I found only this-translation with the translator:
Could not find description for Event ID 23 from source AWEAlloc. Either the component that causes this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the computer.
Windows 7 Home Premium.This is not a big problem, I'm just using a ramdisk ~ 1 gb.
#23
Posted 01 April 2012 - 11:06 AM
And again, that is NOT an exact description of your OS, I have to assume that it is 32 bit.Windows 7 Home Premium.This is not a big problem, I'm just using a ramdisk ~ 1 gb.
We need Olof to confirm this, but that should mean that you are not "allowed by the license" to access that kind of memory (through the approach awealloc uses).
Compare with:
http://reboot.pro/16544/page__st__40
http://reboot.pro/16544/page__st__47
http://www.geoffchap...ense/memory.htm
http://msdn.microsof...8(v=vs.85).aspx
Wonko
#24
Posted 01 April 2012 - 11:28 AM
As I wrote once, such limitation in my pc (+- 1,5 gb ramdrive ) is present in all ramdisk (plus,dataram,primo)apparently windows sets the maximum memory , and nothing that can be done.I still can not run RAMDisk larger than about ~1400-1600 MB.Olof wrote that it is because I did not use the awealloc.But with awealloc is the same problem.
error creating virtual disk.in storage lack of space to execute this command.(Literal translation, because in my language)
Any idea why?? I have always disabled SuperFetch and swap disk. Win 7 x64 6 GB RAM
Yesterday I made the first tests of mklink, and slowly everything starts to work as expected Thank you again
#25
Posted 01 April 2012 - 11:42 AM
That's the strange part , as here:As I wrote once, such limitation in my pc (+- 1,5 gb ramdrive ) is present in all ramdisk (plus,dataram,primo)apparently windows sets the maximum memory , and nothing that can be done.
http://reboot.pro/15911/page__st__2
user cornflake reported that Ramdisk Plus worked for him.
I mean, according to MS you should be able to access (Windows 7 Home Premium 64 bit) 16 GB.
Imdisk (due to the method it uses) may or may not be able to crete a bigger ram disk, but the ones that use "MmMapIoSpace" (whatever it is) should.
Maybe it is some kind of (driver, BIOS, hardware) *whatever* incompatibility
You are welcome .Yesterday I made the first tests of mklink, and slowly everything starts to work as expected Thank you again
Wonko
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