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@DED-LEGO@ - flexible configuration (the gfxboot with the configuration directly from "menu.lst")


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#26 ded

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Posted 22 December 2010 - 06:30 PM

would not work as too many spaces?? Could this be changed please so you search up to first colon : symbol when you parse and not assume always one space between parameters? This restriction was not stated before and it may cause much confusion. If you could change it that would mean I can arrange the entries better with comments.

You are right. When I can make out the line, then looking for a sign ":". Therefore, inside the line you can increase the intervals between the parameters. However, at the end of "technical title" spaces should not be!

I would also strongly suggest you use root () rather than configfile /menu.lst in your example file for two reasons

Okay, I'll correct it

...Could we have an OnOff setting for this please or ideally a setting for logos to load. ... This would mean faster loading as not all logos would be loaded. I could have a DOS menu and load say logo_01 Logo_02 and a linux menu which would only load logo_09.

I like this idea. I'll try to implement it.

====================


First - a few general theses:
Gfxboot was the next step in the development of a text menu. At the same time, developers have the opportunity to write your own code to gfxboot. This issue, I tried to devote FPAV topic, but a lively discussion, did not happen. On the other hand gfxboot @DED-LEGO@, was developed as a tool for designers, not programmers, but I was trying to develop a modular approach in its code. Each module can disable dedxxxx.inc. Moreover it can be easily removed from the software kernel, if recompile the gfxboot @DED-LEGO@. However, the basic module ded0000.inc a high priority and without it the system will not work. This situation has developed historically. This means that from some of the decisions I will not give up.

Now review your list of requirements
-Implemented: 1, 2, 4, 5
-Item 3 can be implemented with the pictures, as the inscription "Merry Christmas!"
-Item 6 is already planned
-Items 7, 8, 11 can be solved by using the commands of GRUB4DOS. I mean the commands "default" and "timeout". Also planned alternative @DED-LEGO@'s behavior, when at boot time pressed Alt, Ctrl or Shift. In addition, some of the ideas about using nested menus can be discussed HERE
-Item 9 also can be solved by GRUB4DOS commands. However, on this issue, there are some ideas
-Item 10? Did you mean grub4dos action when you press the "e" or "c" key? Then first exit gfxboot @DED-LEGO@ by pressing Ctrl + End. Also instead of "c" you can use the menu item
title Commandline
commandline



#27 steve6375

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Posted 22 December 2010 - 07:15 PM

I am still having problems!
here is my menu.lst


######################

### COMMON PART #####

######################



timeout 6

gfxmenu /@DED-LEGO@_v3.0



######################

### Visible Entries ###

######################



title [99:help text:] ### RESTART @DED-LEGO@ ### (no logo picture)

configfile /menu.lst



title [1:Seek and load IO.sys from current drive :] BOOT DOS from this flash

root (hd0,0) 

makeactive 

find --set-root /io.sys 

chainloader /io.sys && boot 



title [2:Commandline:] Commandline

commandline



title [3:Entry from your menu:] WinXP search

find /ntldr 

pause Press any key... 

configfile /MENU.lst 



title [4:Entry from your menu:] BOOT WinXP from hard disk

find --set-root /ntldr && map (hd0) () 

find --set-root /ntldr && map () (hd0) 

find --set-root /ntldr && map --hook 

find --set-root /ntldr && makeactive 

find --set-root /ntldr && chainloader /ntldr 

pause File ntldr not found on hard disk. Press any key to return... 

map --unhook 

root (hd0,0) 

configfile /MENU.lst 



title [5:Entry from your menu:] Call menu @IMA

configfile /@IMA.lst || pause File not found, press any key to return... 



title [6:Entry from your menu:] Call menu @MENU1

configfile /@MENU1.lst || pause File not found, press any key to return... 



title [7:Entry from your menu:] Call menu @MENU2

configfile /@MENU2.lst || pause File not found, press any key to return... 



title [8:Entry from your menu:] RECALL MENU.lst

configfile /MENU.lst 



title [9:Entry from your menu:] REBOOT 

reboot 



title [10:Entry from your menu:] SHUTDOWN PC

halt 





title [ded0000] :19:F1 show=0 :20:wait=3

root ()

title [ded0000] :01:CLOCKTIME on=0 :02:x=315 :03:y=90 :06:back=0x183042 :08:color=0xded7ce :09:font=11

root ()

title [ded0000] :11:DATE on=0 :12:x=730 :13:y=90 :14:fnt=11 :16:back=0x80c18 :18:color=0xded7ce

root ()

title [ded0000] :22:INFOLINE x=015 :23:y=325 :24:width=770 :26:back=0x80c18 :28:color=0xded7ce :29:font=10

root ()

title [ded0000] :30:LOGO style(reserved)=0 :32:x=075 :33:y=55

root ()

title [ded0000] :31:SECONDHAND on=0 :34:RadiusW=95 :35:RadiusH=5 :38:color=0x84a2c6

root ()

title [ded0000] :39:MENU font=10 :40:line spacing(pixels)=5 :41:max.entries=15 :42:start.x=315 :43:start.y=110 :46:back.color=0x84a2c6 :47:back.transp=125 :48:text.normal=0xdedded

root ()

title [ded0000] :54:MENUBARwidth=475 :56:color=0x84a2c6 :57:transp=120 :58:text.select=0xffffff

root ()

title [ded0000] :69:F1.fnt=9: 75:exit.key.h=0x7500 :76:key.l=0x0000 :77:menuentries=8 :79:start.panel.show=0

root ()

title [ded0000] :99:BACKGROUND JPG=3 

root ()



title [ded0001] :01:ELECTRIC SPARK ALL on=1 :99:time(sec)=2

root ()

title [ded0001] :02:ELECTRIC SPARK01 AXi=537 :03:AYi=081 :04:BXi=558 :05:BYi=134 :06:Ri=3 :07:Ti=10

root ()

title [ded0001] :12:ELECTRIC SPARK02 AXi=505 :13:AYi=093 :14:BXi=487 :15:BYi=137 :16:Ri=3 :17:Ti=7

root ()

title [ded0001] :22:ELECTRIC SPARK03 AXi=035 :23:AYi=480 :24:BXi=100 :25:BYi=546 :26:Ri=1 :27:Ti=3

root ()



title [ded0002] :01:SCROLLINGLINEon=0 :02:x=100 :03:y=10 :04:width=600 :05:height=20 :06:back.color=0x003333 :07:back.transp=120 :08:color=0x00ff88 :09:shift=1 :19:font=11

root ()



title [ded0003] :01:GLASSon=0 :02:x=505 :03:y=45 :19:n=11

root ()

title [ded0003] :20:COLOURScolor1=0x00ff00 :21:color2=0xdd44ff :22:color3=0x0000ff :23:color4=0xffff00 :24:color5=0x00ffff :25:color6=0xff00ff :26:color7=0xff8800 :27:color8=0x00ff88 :28:color9=0x8800ff :29:color10=0x000000 :30:color11=0xffffff

root ()

title [ded0003] :99:JPEGnum=1

root ()



title [ded0004] :01:VERTICALBARon=0 :02:x=1 :03:y=3 :04:w=11 :05:h=560

root ()

title [ded0004] :06:back.color=0x111111 :07:back.transp=200 :18:w1=5 :19:h1=1

root ()

title [ded0004] :20:shift=1 :21:colA=0x84a2c6 :22:colB=0x111111 :23:transpA=10 :24:transpB=200 :37:circle.vol=0 :38:turnOFF=0

root ()



title [ded0005] :01:ANALOGUETIMERon=0

root ()

title [ded0005] :02:x.pos=045:03:y.pos=25:04:w=250:05:h=180

root ()

title [ded0005] :17:steps=060 :18:w1=3 :19:h1=3 :21:colA=0x84a2c6 :22:colB=0x111111

root ()

title [ded0005] :23:transpA=10 :24:transpB=0 :36:group=5 :37:vol=1

root ()

title [ded0005] :38:turnOFF=0

root ()



title [ded0006] :01:SECSCOUNTDOWNon=0 :02:x.pos=110 :03:y.pos=205 :08:color=0x00FF00 :09:font=2 :38:turnOFF=0

root ()



title [ded0007] :01:HELPTEXTon=1 :02:x=40 :03:y=520 :04:w=720 :05:h=40

root ()

title [ded0007] :06:HELPTEXTback.color=0x84a2c6 :07:back.transparency(0-255)=170 :08:textcolor=0x02609E :09:font=10 :11:sec.show.for=3 :22:color2=0xffff88

root ()



title [ded0008] :01:ANIMATION on=1

root ()

title [ded0008] :02:ANIMATIONx.pos=235 :03:y.pos=455 :04:w=630 :05:h=45

root ()

title [ded0008] :11:ANIMATIONCONTROLon=1 :12:dx=3 :13:dy=0 :18:frame.w=32 :19:frame.h=45

root ()

title [ded0008] :99:ANIMATIONJPGnum=1

root ()


The background does not change to #3 - but if I place the same lines at the end of the file - i.e.
title [ded0000] :99:BACKGROUND JPG=3 

root ()

then it does change - what is wrong with my menu please - it is driving me crazy trying to get it to work and see what the different settings do?

#28 ded

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Posted 22 December 2010 - 08:28 PM

I am still having problems!
here is my menu.lst
.....
The background does not change to #3 - but if I place the same lines at the end of the file, then it does change - what is wrong with my menu please - it is driving me crazy trying to get it to work and see what the different settings do?

You can use only 15 "technical" menu items. Argument to the "title"-command can be quite long, so 15 points should suffice.

This number is given by :77:s.menu.ded.entries.
Attention! This is the only option that can not be changed with the menu.lst.
"Technical" are items which are located at the end of menu.lst


Later I'll put a utility that lets you convert the file "Settings.txt" to a set of DEDxxxx.CFG. With this tool you will be able to change all options :thumbsup:

#29 steve6375

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Posted 22 December 2010 - 08:34 PM

sorry, I do not understand.

The menu I have shown has more than 15 technical entries but it is the LAST entries that seem to be used. Do you mean 'the last 15 technical entries ONLY will be valid'?

Can this be changed as it would make my technical entries look much better (as shown) and this makes it easy for user to change them without needing to refer to any Settings file?

Also, could the text for the RLineDef.txt file be defined using a technical entry - this could then be used as a menu title?

#30 ded

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Posted 22 December 2010 - 09:41 PM

The menu I have shown has more than 15 technical entries but it is the LAST entries that seem to be used. Do you mean 'the last 15 technical entries ONLY will be valid'?

Yes. :77:s.menu.ded.entries = 15 indicates that the last 15 menu items are hidden. During the initialization of each module dedxxxx.inc (this process is reflected above on your picture) from the hidden items are selected those associated with the section [dedxxxx].
For example, the script module ded0007.inc responsible for WaitPanel. So he looks for the hidden menu items with reference to the [ded0007]
title [ded0007] .......
This string is cut into a parameter list for ded0007.inc

In addition, we were able to "hide" the usual, not "technical" menu items. How to "unhide" such menu items? To do this, get out of gfxboot @DED-LEGO@. Press Ctrl + End and you leave gfxboot @DED-LEGO@. In a text menu shows all the items :cheers: You can set your hot key, instead of "Ctrl + End" with the parameters
:75:s.menu.exit.key.h - High word of the key code (0-ESC, 0x7500-Ctrl+END)
:76:s.menu.exit.key.l - Low word of the key code (0x1b - ESC, 0-Ctrl+END)

Can this be changed as it would make my technical entries look much better (as shown) and this makes it easy for user to change them without needing to refer to any Settings file?

We have three ways to specify the value.
* The first - write it in script code and compile message-file (TOPIC)
* The second - to include the value into a bin-file DEDxxxx.CFG
* The third - to quickly change it by using the technical menu items.
< added > Why is it so difficult? < added >
1. The most correct way is the way number 1, but not everyone wants to be a coder. Majority is sufficient to change the background or color or text. Therefore, to adjusting we use the configuration file.
2. Binary configuration files offer greater reliability and security for a prepared program
3. Text configuration files, such as gfxboot.cfg or menu.lst give more flexibility, but may be accidentally damaged is not enough trained users. The third way is simple, but it is accessible to anyone. Therefore, your gfxboot could be accidentally damaged.
However, this option is irreplaceable, unless you have at hand cpio :thumbsup:
Later I'll put a utility that lets you convert the file "Settings.txt" to a set of DEDxxxx.CFG. With this tool you will be able to change all options.

Also, could the text for the RLineDef.txt file be defined using a technical entry - this could then be used as a menu title?

Through the technical menu items, I give only numerical parameters.

#31 ded

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Posted 23 December 2010 - 05:29 AM

By the way, I think that instead of multiple records

title [ded0008] :01:ANIMATION on=1
root ()
title [ded0008] :02:ANIMATIONx.pos=235 :03:y.pos=455 :04:w=630 :05:h=45
root ()
title [ded0008] :11:ANIMATIONCONTROLon=1 :12:dx=3 :13:dy=0 :18:frame.w=32 :19:frame.h=45
root ()
title [ded0008] :99:ANIMATIONJPGnum=1
root ()


better to use a more compact version

# ANIMATION # On/Off : X-pos : Y-pos : Width : Height : Control : .dx. : .dy. : frameW : fr.H : JPG.num
title [ded0008] :01:=1 :02:=235 :03:=455 :04:=630 :05:=45 :11:=1 :12:=3 :13:=0 :18:=32 :19:=45 :99:=1
root ()



#32 ded

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Posted 24 December 2010 - 08:38 AM

A few words about the parameter

":30:s.logo.style"

That is what is planned:

This will be the new menu styles "AERO" and "Desktop"


Posted Image


... full size...



Posted Image


...watch on YouTube...




#33 fuwi

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Posted 04 January 2011 - 10:53 AM

Later I'll put a utility that lets you convert the file "Settings.txt" to a set of DEDxxxx.CFG. With this tool you will be able to change all options.


You mean a utility like DED-SET.exe in DED-LEGO v2 ?
When (and where) do you think you can publish this new utility for v3 ?

fuwi

#34 ded

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Posted 04 January 2011 - 12:25 PM

You mean a utility like DED-SET.exe in DED-LEGO v2 ?
When (and where) do you think you can publish this new utility for v3 ?

fuwi

Yes, we can use this utility now. However, I plan to develop a program with GUI for the fine-tuning of gfxboot @DED-LEGO@

#35 m041633n

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Posted 03 March 2011 - 04:00 PM

Someone make a GUI Tool for @DED-LEGO@ with qemu support :whistling: . Its so cool. Waiting for GUI for a long time

#36 ded

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Posted 06 March 2011 - 01:01 PM

m041633n.

Work is underway. It is planned that RIPPER-GFX with GUI will be able to help you rework any ready gfxboot (with or without "gfxboot.cfg") and working with all components of gfxboot @DED-LEGO@, of course

You can see the current status of the GUI RUPPER-GFX on YouTube :thumbsup:

Posted Image
screenshot



#37 m041633n

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Posted 06 March 2011 - 06:09 PM

Superb Ded-Lego :thumbsup: . I've been waiting for the GUI of your wonderful work for a very long time (Its so tough :stretcher: :juggler: :frusty: in making gui's for this kinda programs :worship: ). But will it make all kinds of gfxmenu's like grub splash image.gz, normal cpio message without animation :whistling: .



:cheers:

#38 ded

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Posted 06 March 2011 - 10:06 PM

m041633n

If you consider it necessary, I will add a splash support. It is not difficult. However, my personal opinion, that this format is obsolete.

With regard to support for older versions of gfxboot:

1. For gfxboot without file "gfxboot.cfg" we can change only the background image.
2. All gfxboot with file "gfxboot.cfg" will be treated as gfxboot of bean123 :thumbsup: , ie as "gfxboot-3.3_custom". For such modules can be changed not only the background, but also the font and, of course, all the parameters of the "gfxboot.cfg"
3. For the gfxboot @DED-LEGO@ will be implemented WYSIWYG-mode

#39 m041633n

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Posted 07 March 2011 - 05:10 AM

If you consider it necessary, I will add a splash support. It is not difficult. However, my personal opinion, that this format is obsolete.

Not for me & not necessary :smart: but everyone expects a good gui for making/customizing their Grub menu easier than the previous one like gfxmenu (working in a console is also a cooool program too & many people respects the console version) which has a command line version like unpacking the message file with batch (unpack.cmd) & change it with our pictures, menu's etc. & then repacking it with the batch (repack.cmd) and the splashimage.xpm.gz which was done with gimp & imagemagick & finally we've to check it by making an iso & test it in qemu with some trial & errors :cheers:
:unsure:.

i've thought that you've already included all tools for grub menu making in this tool that's why i asked you

But will it make all kinds of gfxmenu's like grub splash image.gz, normal cpio message without animation :cheers: .



:smiling9: :whistling:

:cheers:

#40 ded

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Posted 07 March 2011 - 07:31 AM

One clarification.
Firstly, I am using VisualBasic, as a software platform. :smiling9:
Secondly, RIPPER-GFX uses the functions of Windows API. :cheers:
Finally, the program was conceived as a shell for Windows-based utilities CPIO, nconverter, QEMU, 7zip, etc. :unsure:
Thus, RIPPER-GFX will be useful only to users of Windows. :cheers:


.............
PS Support for splashimage have been added. :whistling:

#41 m041633n

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Posted 07 March 2011 - 10:53 AM

Supercool :cheers: :unsure: :whistling: :cheers: :smiling9: :cheers: :smart:

.............
PS Support for splashimage have been added


Keep up the Good work

#42 Underling

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Posted 01 May 2011 - 04:23 PM

Hmm, a graphical user interface that really pops out for Grub4Dos....unfortunately for most people cruzing to learn how to do things in Grub4Dos are completely lost by much of the info that is put forth to help people learn what to do, unfortunately again, most noobs are clueless....I am a noob, I am clueless what to do with the files, where to put them on the flash drive, what to actually modify...do I modify the menu.lst or gfxboot.cfg, well much of what is said is completely lost to me and many.

I hate to suggest something but I will, I think instead of showing the examples you have, in order to help many people learn how to use this wonderful programs and procedures to do a gfx menu an actual youtube video of step by step procedures on how to set up a basic gfx menu and how to integrate it into the grub4dos menu how to modify certain things and where to put files on the flash drive, yes an actual video would help, from my standpoint, I have to be advanced user of grub4dos to figure out what is going on, I basically finally figured out how to make a usb bootable with a grub4dos menu, and now want to create a gfx menu...how do I do this if plain simple terms.

#43 steve6375

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Posted 01 May 2011 - 04:45 PM

I have to be advanced user of grub4dos to figure out what is going on, I basically finally figured out how to make a usb bootable with a grub4dos menu, and now want to create a gfx menu...how do I do this if plain simple terms.


Have you seen the grub4dos and gfxmenu tutorial on my website - let me know if you have any problems with it. http://sites.google....orials/grub4dos

#44 ded

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Posted 01 May 2011 - 08:15 PM

Hmm ...

Oh-oh-oh! What long sentences! I also warned that ...

As for my English... for me, like for Winnie-the-Pooh, the shorter the sentence is - the better ;-{)

Even the Google-translator "stumbles" on such long texts. :sos:

If I understand correctly, you have a problem not only with the specific gfxboot @DED-LEGO@, but with all the gfxboot in general, moreover with grub4dos and even with the creation of a bootable flash drive. At the same time you did not ask a single question. The whole forum "Reboot.pro" dedicated to the issues that you listed. This topic is called "Gfxboot @DED-LEGO@ - flexible configuration". Therefore, the discussion should be devoted to a specific gfxboot with specific properties, which is called the "@DED-LEGO@". Or to its components. I think so. :dubbio:

#45 Underling

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Posted 02 May 2011 - 01:48 AM

Sorry, I am just asking what a total noob should do to create a gfx @DED-LEGO@, but everything here seems to be for people that has quite a bit of experience with not only grub4dos but for other such storage management experience.

Sorry yet again, I was just asking pretty much how would you teach a total noob how to create a gfx @DED-LEGO@ and the easiest way would be to go step by step on a video to do a basic gfx because from what I see it is way too complicated if anybody wanted to do this.

I will look at the tutorials steve6375 and see if it could help me thanks.

Edited by Underling, 02 May 2011 - 01:54 AM.


#46 steve6375

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Posted 02 May 2011 - 08:02 AM

I personally would not consider DED-LEGO as a finished or beginner application. It is still under development and I spent some time checking it out, only to find that it added even more quirks to the quirks already added by gfxmenu. It is still hard to build a decent menu system with good graphics and I would not recommend it for beginners or even intermediate grub4dos users. I was considering writing a tutorial on how to use DED-LEGO, but I think that the amount of work that would need to be invested by the reader would be far greater than any benefit they would obtain (unless they wanted quirky animated graphics). Also it is still under development and so likely to change (though this seems to have slowed down recently).

With a few changes it could be very useful (and with a good GUI app to configure it all).

#47 Wonko the Sane

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Posted 02 May 2011 - 09:08 AM

I see that your google-fu is low... :dubbio: :w00t:

You can get something (via gogle translate) from here :sos::
http://translate.goo...u/forum/2-492-1

Basically, ded is Russian, and is not very familiar with English, and though the actual development of the things is in the works, here on boot-land reboot.pro not everytime an update is made.

Here is a version including GFX-ripper 2.0 ;) (unfortunately in Russian only :():
Links removed as per ded request. (obsolete)

There is also a 3.x version:
Links removed as per ded request. (obsolete)

and an updated .exe:
Links removed as per ded request. (obsolete)


Please note how your mileage may vary, it seems that there are some dependencies missing.

Right now it gives to me "runtime Error 35601", needs to be traced and solved.

Give the nice ded some time! :thumbup:

:cheers:
Wonko

#48 ded

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Posted 02 May 2011 - 09:31 AM

Sorry, I am just asking what a total noob should do to create a gfx @DED-LEGO@.....

Well, let's first talk about the terms.
1. Grub4dos - is a boot manager with a command line interface. You can type commands in console grub4dos or use a command-file "menu.lst".
2. The menu can be displayed in text mode (without pictures) or in graphical mode. Grub4dos graphical menu is implemented using gfxboot. Gfxboot an external module for grub4dos. It is invoked with the command "gfxmenu". Gfxboot has its own source code and compiler. This means that "gfxboot creating" is the process of programming. In other words, it is not an easy process. Discussion of the programming language for gfxboot and techniques can be found here http://reboot.pro/11204/

3. To facilitate the development of gfxboot, guru Bean123 :( created configurable gfxmenu :dubbio: (http://reboot.pro/7155/). When using a configurable gfxboot, users do not need to understand programming. Enough to make changes to a file "gfxboot.cfg". :sos:

4. gfxboot @DED-LEGO@ extends the functionality of gfxboot. Added components such as "Logos", "Marquee", various timers etc. Supports multiple fonts and backgrounds. Changed the help system. Added the possibility of setting gfxboot directly through the file menu.lst. Everything you want to know about @DED-LEGO@ you can ask in this topic.

5. File gfxboot a cpio-archive, which includes not only the executable kernel "init", but also images, fonts, language localizations, help files, etc. Including file "gfxboot.cfg". Thus to replace the background image or configuration file, the user should be able to extract and assemble cpio-archive. In addition gfxboot can not work with all standarts of "jpeg", so you have to use additional tools. Currently developing a unified shell with GUI for all the necessary tools.
I call this program RIPPER-GFX. This program is not ready yet, but some features are already working. You can download it here (links to the latest version, see below) ;)
The program was written under WinXP x86, but I want to know how it works and under Win7, Win x64 etc. If you test it, I'm interested in your opinion about the level of English language in it. How well the translation is made. And of course, comments, ideas, suggestions.

#49 ded

ded

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Posted 02 May 2011 - 09:37 AM

There is also a 3.x version:
REMOVED (see above/below)

I do not recommend using this version.
Wonko the Sane, better to remove these links, because this version is wrong :sos:

Is better to test this version:

This program is not ready yet, but some features are already working. You can download it here (links to the latest version, see below) :dubbio: The program was written under WinXP x86, but I want to know how it works and under Win7, Win x64 etc. If you test it, I'm interested in your opinion about the level of English language in it. How well the translation is made. And of course, comments, ideas, suggestions.



#50 Wonko the Sane

Wonko the Sane

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Posted 02 May 2011 - 10:13 AM

Removed. :sos:

BTW, you should check/fix dependencies. (right now the last version you gave a link to seem like missing quite a number of .ocx/.dll or need functions not in modules found - at least on my system - XP x86 italian SP2 )

Right now it gives to me "runtime Error 35601", needs to be traced and solved.

(no hurry, though) ;)

Also, the links in the original post #1:
http://reboot.pro/13437/
should be updated by the new one.


Keep up the good work! :dubbio:

:(
Wonko




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