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#76 thunn

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Posted 01 October 2007 - 12:07 PM

Download_level needed in script.project with wb 72a forward. Done.

The project now supports xp sp3 build 3108 as an experimental source. I'm working on the issues associated with it's use as a source now. If anyone else is working on this, you could pm me. :cheers:

I jumped the gun and missed a couple errors as I had run final tests before upload using the sp2 source. :cheers:

#77 MedEvil

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Posted 01 October 2007 - 12:41 PM

The project now supports xp sp3 build 3108 as a source.

If you already testdrive SP3, why don't you give us a detailed report about it?
Preferably in an own thread. :cheers:

:cheers:

#78 thunn

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Posted 01 October 2007 - 11:15 PM

:cheers: .. ok.
Sp3 build 3180 has been in the hands of beta testers for a few weeks now and has also found it's way to many places on the net. It's a beta, not a final release, and more betas may follow soon.
The english version I have is named, windowsxp-kb936929-sp3-x86-enu.exe., 332 MB., md5: C3F5E42DC1B7C57844A04C64EE93E391
No IE7, No Wmp11, but these items are easy to add with nite if so desired. Perhaps we're better off without them for now. The final sp3 release will more than likely contain both.
When sp3 bld3180 is integrated into an xp sp0 professional i386 dir., the slipstreamed source containing sp3 weighs in at 534 MB. (EN), the source with sp2 added was 527 MB. ( only 7 MB diff. ) The pack contains hundreds of fixes but obviously doesn't add many new files, most hotfixes address security flaws that led to recoding of the binaries. So, a few pe builds should be a little more secure from attack for a time, if anyone cares. I tend to use service pack level sources not adding any hotfixes unless a situation absolutely requires a specific fix. I have tried directly integrating hotfixes by hand and with nlite to make a pe source, but it's touch and go and not recommended.

I'd be happy to post details on using it for a worstation environment after I perform just a few more tests. :cheers:

Users that wish to dl an eng. copy of sp3 may do so after following the free registration process here.

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#79 MedEvil

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Posted 02 October 2007 - 10:44 AM

Thanks for the little review thunn, most interesting.
No new features? Tat would be a first for M$. Usually even the install of a new IE patches half of the OS with new features! :cheers:

But maybe, just maybe they will fix this time some bugs without introducing more new ones! :cheers:

:cheers:

#80 thunn

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Posted 02 October 2007 - 01:13 PM

It's just fixes, the final sp will more than likely contain all the bloatware. :cheers:

#81 thunn

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Posted 07 October 2007 - 01:13 AM

XP SP3 changes are finalized! :cheers:

#82 thunn

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Posted 06 December 2007 - 08:56 AM

I've added some updated scripts for anyone interested.
The project is booting quickly and is currently using penetcfg to start networking.
The default build, suitable for most tasks, is 100 Mb. before upxing system files.
.. have fun! :cheers:

#83 TheHive

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Posted 18 December 2007 - 05:55 AM

Thanks for the updates.

#84 thunn

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Posted 07 February 2008 - 01:28 AM

Last week I uploaded a test project by mistake. It included a few minor issues and a really ugly boot screen.
:thumbsup:

I just uploaded a fresh folder with the new 'nativePE' though, and ...
The common Api script some of you use is now supported by the main script.project file alone.
:D

#85 TheHive

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Posted 07 February 2008 - 08:28 AM

So that means you can use other project scripts in nativePE but not NativePe Apps on the other projects. Or did I not understand it right.

#86 thunn

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Posted 08 February 2008 - 01:31 AM

Both (we hope).
My personal and project scripts don't use the api, so, they do not require the api.

The common api was added next to my own variables inside the new script.project file.
Scripts made using the api shprthand should now work under nativepe.

I cannot promise that all scripts will work, but try some and report.

#87 pedrole15

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Posted 10 February 2008 - 08:25 AM

Both (we hope).
My personal and project scripts don't use the api, so, they do not require the api.

The common api was added next to my own variables inside the new script.project file.
Scripts made using the api shprthand should now work under nativepe.

I cannot promise that all scripts will work, but try some and report.

Great thunn :thumbsup:
Script project must be change a little for working
The line [ %Api%=%baseDir%\Projects\NativePE\Script.Project ] must be before definition api function
%Target_prog%=%TargetDir% must be %Target_prog%=%TargetDir%\%workDir%
Look other change in file joint
I have tested the last UltraIso.script of Galapo and working
:D
Pedro
Attached File  Script_Project.txt   124.07KB   635 downloads

#88 thunn

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Posted 20 February 2008 - 07:53 PM

pedrole15,

hi.
Looks like you took time to edit the file a bit. Thanks.
...
I see you don't like that I changed depack to deflate. :(

I'll try to keep you style in tact. :)

:cheers:

#89 hyperborean

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Posted 15 June 2009 - 10:01 AM

Source: en_winxp_pro_with_sp3_vl.iso
\I386\USBSTOR.SY_ - Existed

NativePE\Drivers\Hardware\USBSupport.Script - Enabled

Targer: USBSTOR.SYS not exited after play

What doing far for me?

NativePE.jpg

#90 sd54321

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Posted 29 June 2009 - 10:40 AM

Sorry my bad english...
Same problem. I trying manual copy USBSTOR.SYS from SP3 iso, but not working. When load from CD, still error message.
Diferent version?

#91 MedEvil

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Posted 29 June 2009 - 11:03 AM

When you can't copy the file, not even manually, there's something wrong with the iso.
Besides that, NativePE is ment to be build with XPSP2 as far as i know.

:lol:




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