Jump to content











Photo
- - - - -

GRAND UPDATE on nativeEx SERVER


  • Please log in to reply
16 replies to this topic

#1 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 25 November 2009 - 02:27 PM

Especially @Lancelot:
I hope you do not worry that I have stolen your title line.
But what I did, is to continue your work on the nativeEx server.

@All
The tree structure now is idenical to the structure of the LiveXP server.
Also some files (due to Lancelot's x86 / x64 work) are copied from the LiveXP server.

When you download for test, please delete the old contents before. Duplicate scripts in different folders may bring unpredictable results.

BTW: The predefined !WBManager configurations are still the old ones and may not work very nice.
I'm going to test / correct them step by step and replace silently.

@Lancelot: Your changed UniversalVideoDriver.Script version 13e, I uploaded as version 14

Peter

#2 Lancelot

Lancelot

    Frequent Member

  • .script developer
  • 5013 posts
  • Location:Turkiye/Izmir
  • Interests:*Mechanical stuff and Physics,
    *LiveXP, BartPE, SherpyaXPE,
    *Basketball and Looong Walking,
    *Buying outwear for my girlf (Reason: Girls are stupid about buying bad stuff to make themselves uglier :))
    *Girls (Lyric: Girl,...., You will be a womann, Soon)
    *Answering questions for "Meaning of life",
    *Helping people,

    Kung with LiveXP, Fu with Peter :)
  •  
    Turkey

Posted 25 November 2009 - 05:50 PM

Especially @Lancelot:
I hope you do not worry that I have stolen your title line.


Absolutely not, :) :thumbup:

Thanks a lot for the changes, I will check now ;)

#3 Galapo

Galapo

    Platinum Member

  • .script developer
  • 3841 posts
  •  
    Australia

Posted 25 November 2009 - 10:50 PM

Thanks, Peter!

#4 acus

acus

    Member

  • Members
  • 37 posts
  •  
    Italy

Posted 01 December 2009 - 06:51 PM

@psc,

Hello,

in your "5 - CopyAndExpand.Script" (version 30), nativeex-barebone project,

there are 4 lines that contain a new variable "%Source_32%" that is not defined anywhere.


If,NotExistFile,%Source_32%\NTDETECT.COM,run,%ScriptFile%,process-NoFileFound
Echo,"Copying boot files.."
FileCopy,%Source_32%\NTDETECT.COM,%Target_win%
FileCopy,%Source_32%\SETUPLDR.BIN,%Target_win%

and

If,%bootfix%,Equal,True,FileCopy,"%source_32%\BOOTFIX.BIN",%Target_win%
// now done automatically
//Run,%ScriptLog%,Process-log




If I substitute "%Source_32%" with "%Source_win%" , winbuilder(077RC2) works correctly (XP-PRO SP3 32 bit).

Regards.

#5 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 01 December 2009 - 07:15 PM

@psc,

Hello,

in your "5 - CopyAndExpand.Script" (version 30), nativeex-barebone project,

there are 4 lines that contain a new variable "%Source_32%" that is not defined anywhere.


If,NotExistFile,%Source_32%\NTDETECT.COM,run,%ScriptFile%,process-NoFileFound
Echo,"Copying boot files.."
FileCopy,%Source_32%\NTDETECT.COM,%Target_win%
FileCopy,%Source_32%\SETUPLDR.BIN,%Target_win%

and

If,%bootfix%,Equal,True,FileCopy,"%source_32%\BOOTFIX.BIN",%Target_win%
// now done automatically
//Run,%ScriptLog%,Process-log




If I substitute "%Source_32%" with "%Source_win%" , winbuilder(077RC2) works correctly (XP-PRO SP3 32 bit).

Regards.

Thanks for the hint.
The variable is defined in script.project as "%source_32%=%SourceDir%\I386"
Did you also download this script.project?

But maybe there is an upload issue.

I'll check

Peter

#6 acus

acus

    Member

  • Members
  • 37 posts
  •  
    Italy

Posted 01 December 2009 - 07:38 PM

@psc,

thanks, you are right.

If I download script.project the variable definition is OK.

My mistake is due to the fact that version number (69) of script.project is not changed.

Regards

#7 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 01 December 2009 - 09:00 PM

My mistake is due to the fact that version number (69) of script.project is not changed.

Seems to be my fault (or better some mistake I did when writing the "update Server suite")
Thanks!
I'll correct, and after that your issue should never come up again.

Peter

#8 acus

acus

    Member

  • Members
  • 37 posts
  •  
    Italy

Posted 06 December 2009 - 02:16 PM

Hi psc,

I tried to download some files from your nativeex server.

It is impossible to download the files from folders:

Tools/nativeex/qemu/keymaps
Tools/nativeex/qemu/License

Thanks & regards.

#9 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 06 December 2009 - 02:24 PM

Hi psc,

I tried to download some files from your nativeex server.

It is impossible to download the files from folders:

Tools/nativeex/qemu/keymaps
Tools/nativeex/qemu/License

Thanks & regards.

Sorry for your inconvenience!

I'm currently reorganizing the qEmu stuff.

Within some hours everything will be correct again.
(But I think that you already can work w/o these folders)

Peter

#10 Lancelot

Lancelot

    Frequent Member

  • .script developer
  • 5013 posts
  • Location:Turkiye/Izmir
  • Interests:*Mechanical stuff and Physics,
    *LiveXP, BartPE, SherpyaXPE,
    *Basketball and Looong Walking,
    *Buying outwear for my girlf (Reason: Girls are stupid about buying bad stuff to make themselves uglier :))
    *Girls (Lyric: Girl,...., You will be a womann, Soon)
    *Answering questions for "Meaning of life",
    *Helping people,

    Kung with LiveXP, Fu with Peter :)
  •  
    Turkey

Posted 06 December 2009 - 03:00 PM

I'm currently reorganizing the qEmu stuff.


Hi Peter,

I noticed that too :whistling:
Since you are working on it, I have a unwritten request/idea pending for weeks,

Instead of current (not very proper) solution we have for hdd.img download trouble,
can we have hdd.img inside the script, and if not exists on target extracted from script. (and a checkbox "reset hdd.img on every build") :whistling:

edit: this will be more proper since we will not provide hdd.img through server and there will never be a hdd.img download on wb download list.

#11 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 06 December 2009 - 06:09 PM

@Lancelot!

Check the latest qEmu.Script version!

I hope I fullfilled your suggestions.

Peter :whistling:

#12 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 19 December 2009 - 02:49 PM

I did an additional change:

<project> > Finish > 3 Emulation
is replaced by
<project> > VirtualTest

The contained scripts
  • qEmuEx.Script
  • VirtualBox.script
  • VMWare.script
got the new level 8

Reason: These scripts are used in nativeEx_barebone as well as in nativeEx_Win7 (in nativeEx_Win7 as link)
With the old level 7 they appear in nativeEx_Win7 before 'Finalize'.

Maybe LiveXP can follow this change ...

Peter

#13 Lancelot

Lancelot

    Frequent Member

  • .script developer
  • 5013 posts
  • Location:Turkiye/Izmir
  • Interests:*Mechanical stuff and Physics,
    *LiveXP, BartPE, SherpyaXPE,
    *Basketball and Looong Walking,
    *Buying outwear for my girlf (Reason: Girls are stupid about buying bad stuff to make themselves uglier :))
    *Girls (Lyric: Girl,...., You will be a womann, Soon)
    *Answering questions for "Meaning of life",
    *Helping people,

    Kung with LiveXP, Fu with Peter :)
  •  
    Turkey

Posted 19 December 2009 - 07:41 PM

Maybe LiveXP can follow this change ...

Yes I noticed the change yesterday, but could not find time to contact you. Anyway here is a short story:

In old days, I had written a problem the reason which is levels mismatch between LiveXP/nativeEx_Barabone and other PE2/3 projects, Now It is nice to see you are aware with nativeEx_Win7.
With the current solution you made, in future you may need to change the organisation a bit more.

I have a suggestion, why not increment (+1) levels of ALL scripts at Finish section to Level 8. (like all PE2/3 projects around)
There are good reasons to make such a change:
* This will lead nativeex projects (_win7, _barabone ) use single createiso script (and maybe some other Finish scripts in time)
* Other PE2/3 projects can use these scripts without changing level
* There is no harm to the current structure of nativeex_barabone and livexp
* solve some of other level related interproject issues


What you think ??

#14 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 19 December 2009 - 08:06 PM

I have a suggestion, why not increment (+1) levels of ALL scripts at Finish section to Level 8. (like all PE2/3 projects around)
There are good reasons to make such a change:
* This will lead nativeex projects (_win7, _barabone ) use single createiso script (and maybe some other Finish scripts in time)
* Other PE2/3 projects can use these scripts without changing level
* There is no harm to the current structure of nativeex_barabone and livexp
* solve some of other level related interproject issues


What you think ??

:cheers:
I was thinking about:
Create a new topic "project structure" to DECIDE about a new OBLIGATORY project tree structure.
("structure" implements levels!)
And your new LiveXP structure is a very good start! ;)

I'm not your boss to give you tasks to do, but when you create such a "standard structure description" it would be great.
I personnally (here that means for the nativeEx world) would follow completelly!

(My only concern is VistaPE with 'disappeared' Nightman)

Peter

#15 Lancelot

Lancelot

    Frequent Member

  • .script developer
  • 5013 posts
  • Location:Turkiye/Izmir
  • Interests:*Mechanical stuff and Physics,
    *LiveXP, BartPE, SherpyaXPE,
    *Basketball and Looong Walking,
    *Buying outwear for my girlf (Reason: Girls are stupid about buying bad stuff to make themselves uglier :))
    *Girls (Lyric: Girl,...., You will be a womann, Soon)
    *Answering questions for "Meaning of life",
    *Helping people,

    Kung with LiveXP, Fu with Peter :)
  •  
    Turkey

Posted 19 December 2009 - 08:21 PM

I'm not your boss to give you tasks to do,

yes, my boss is Galapo. You are my admin of the "father" project, with other words, on project world you are my father. ;)

but when you create such a "standard structure description" it would be great.

well, instead of making lots of changes, lets fill the missings in nativeex world.
level 7 for OtherOS (some pex (x>1) have otheros scripts, nativeex do not have, livexp can not have directly now (pending))
level 8 for finish scripts (why not)

#16 JonF

JonF

    Gold Member

  • .script developer
  • 1185 posts
  • Location:Boston, MA
  •  
    United States

Posted 20 December 2009 - 02:11 PM

(My only concern is VistaPE with 'disappeared' Nightman)

I can make appropriate changes, but I may not contribute much to discussion ... severe illness in my family commands most of my attention.

#17 pscEx

pscEx

    Platinum Member

  • Team Reboot
  • 12707 posts
  • Location:Korschenbroich, Germany
  • Interests:What somebody else cannot do.
  •  
    European Union

Posted 20 December 2009 - 04:41 PM

level 7 for OtherOS (some pex (x>1) have otheros scripts, nativeex do not have, livexp can not have directly now (pending))
level 8 for finish scripts (why not)

I uploaded the new level / structure to nativeEx server.
Peter




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users